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The physics of the bay

How waves reach South Steyne

Why a two-metre south-easterly can barely reach the corner while a one-metre easterly runs straight in.

This is the physics behind the Entry, Surge and Chop cards, in plain words. It ends with a model built from two years of wave data at the bay mouth, and a simulator you can play with.

01

A wave is energy passing through, not water arriving

When a swell rolls in, the water itself hardly travels. Each bit of water goes round in a loop and comes back to nearly where it started. What moves across the ocean is the energy, handed from one loop to the next.

You know this already. Float out past the ramp on a swell day and you rise, drift forward, sink and drift back. That loop is the wave going through you.

Each dot is a parcel of water under a 10-second swell. Height is exaggerated so the loops are visible.

In deep water the loops are circles, and they shrink fast as you go down. Half a wavelength below the surface they're about 4% of their size at the top, which is why divers can sit still under a big swell.

In shallow water the seabed gets in the way. The circles are squashed into flat ovals, and near the bottom the water just slides back and forth. That sideways slosh is what the app calls Surge. Switch the animation to At the ramp to see it.

02

Height matters. Period matters more than you'd think.

A forecast gives three numbers for a swell: height, period (seconds between crests) and direction. Most people read the height and skip the rest. The figure below lets you set the first two and see what each one changes.

×4A 2 m swell carries four times the energy of a 1 m swell. Energy goes with height squared.
156 mCrest to crest for a 10 s swell in open water. A 12 s swell is 225 m.
56 km/hHow fast a 10 s swell’s crests travel in deep water. The energy they carry follows at half that speed.

Period sets the wavelength, and wavelength decides how deep the wave reaches. A wave starts to feel the seabed once the water is shallower than about half its wavelength. For a 10-second swell that's around 78 m down, so it's scraping the bottom across the whole shelf off Manly, which sits at 20 to 40 m.

Wavelength
—
crest to crest
Crest speed
—
Energy
—
vs a 1 m swell
Power
—
vs 1 m, 10 s
Real time, to scale across 600 m of open ocean, with heights stretched so they show. The dashed line is a 1 m, 10 s swell, the yardstick for the energy and power figures.

A long-period swell feels the bottom sooner, bends more, and carries more punch for its height. It's the one that finds its way into places you'd expect to be sheltered.

03

Swell and sea are two different things

Swell was made by a storm somewhere else, often days ago and hundreds of kilometres away. By the time it gets here it has sorted itself into long, even lines.

Sea (or wind-wave) is made by the wind that's blowing now, nearby. It's short, steep and jumbled, and it stops growing soon after the wind drops. In the water you get both at once, added together.

The forecast usually gives both, and the app scores them differently. Swell mostly drives Entry and Surge. The local wind's sea is most of Chop, the bumpy surface you feel mid-swim.

The bottom strip is the top two added together, which is what you swim through; its dashed line is the swell alone. Real time, heights stretched, and sea waves crossing at an angle look longer from the side.
04

Sets: why waves come in groups

Swell doesn't arrive evenly. A run of bigger waves comes through, the set, then smaller ones for a while, the lull. A real swell is many waves of slightly different period travelling together. Where their crests line up they add, and where the crests of one meet the troughs of another they cancel.

The simplest picture is just two swells, of 10 s and 11 s. They slip out of step and back in every 110 s (the two periods multiplied, divided by the gap between them). So a set comes through about every 11 waves.

Two swells, 10 s and 11 s, in deep water: a set about every 11 waves (110 s). A snapshot shows about 6 waves in a set, yet 11 pass any one spot per set, because the crests keep running through it. Time runs ten times faster and heights are stretched. The lulls go flat only because the two swells are the same height.

In deep water a set, and the energy it carries, moves at only half the speed of its crests. So each crest appears at the back of a set, grows as it runs through, and fades out at the front. Follow the orange dot: a set is a pattern moving through the swell, not a fixed bunch of waves.

A groundswell from a distant storm has been sorted on its way here, because longer waves travel faster and arrive first. The waves reaching you at any one time have very similar periods, so its sets are distinct, with long lulls between them. A local wind sea mixes many periods at once, so its groups are short and messy. Neither keeps time like the two swells above: real sets vary in size, and so do the gaps between them.

05

Feeling the bottom: waves slow, bunch up and stand taller

Once a wave feels the seabed, the bottom drags on it and it slows down. In shallow water the speed depends mainly on depth:

9 m/sWave speed in 10 m of water, for an 8 to 12 s swell
4.4 m/sWave speed in 2 m of water

The back of the wave is still in deeper water and moving faster, so it catches up with the front. The energy gets packed into less space and the wave stands taller. This is shoaling. It's why a swell you barely noticed from the promenade can rear up over the last few metres before the sand.

A 12-second swell slows, bunches up and stands taller as the seabed rises, then breaks (heights exaggerated, time sped up three times). In the close-ups its loops are already flattened at 20 m: a long swell feels the bottom that far down.

Shoaling also changes what the water around you does. The loops flatten into that back-and-forth slide: compare the two close-ups above. So the same swell feels more like a push and pull the shallower you are.

06

Bending round: refraction and diffraction

Refraction

A wave line arriving at an angle hits shallow water at one end first. That end slows down while the other end keeps going, so the whole line swings round to face the shore. It's the same thing that makes a straw look bent in a glass of water.

The seabed deepens from 1 m at the beach to 40 m a kilometre out; thin lines trace the swell's path, and the animation runs at three times real speed. Out at sea this 7 s swell comes in 55° off straight-in; it is still at 55° at the 40 m edge but down to 29° by the 5 m line, where a 13 s swell would be at 16°.

Cabbage Tree Bay opens to the north-east, with Shelly headland guarding its south-east side. A south-easterly has to swing round that headland to get in. The data shows it. A swell forecast from about 157° (SSE) turns up at the bay mouth from around 124°. It has bent about 30 degrees, and lost most of its height doing it.

Diffraction

When a wave passes the end of a headland, some of its energy spills sideways into the sheltered water behind it. That's diffraction. The shadow behind a headland is never completely flat: it gets a weaker, spread-out copy of the swell outside.

Swell passing the tip of a headland in 10 m of water, at three times real speed; the wave bouncing off the rocks is left out, and faint swell is drawn stronger so you can see it. At the dot this 7 s swell (crests 60 m apart) keeps about 11% of its open-water height, where a 13 s swell keeps about 15%.

Both effects are stronger for longer waves: switch either animation to 13 s to see it. At this bay mouth, though, two years of data barely show it. A south-easterly arrives from about 124° whatever its period, because the headland sets the angle. And most of the extra height a longer swell seems to bring is the Nearshore model counting more of the same waves as swell rather than sea.

07

The point: where the swell gathers

A short way along from the South Steyne corner towards Shelly, a rocky point sticks out into the swell. Its rock shelf carries on underwater, so the water in front of the point is shallower than the water either side.

The swell slows down over the shelf. Either side of it, the same crests are still in deeper water and moving faster, so they swing in towards the point. It's refraction again, working from both sides at once, so the swell’s energy converges on the point. The point gets more swell, and a stronger back-and-forth, than the bay beside it, even on mornings when the bay is quiet.

A made-up point and shelf, to show the idea: the shelf is about a quarter shallower than the water either side (dashed lines are depths). Thin lines trace the swell’s path and orange shading marks where they crowd together; the animation runs at three times real speed. Just off the point these 8 s rays are 2.4 times closer together than out at sea. Real waves also spread sideways (diffraction), which rays leave out. So each metre of crest there carries about twice the open sea’s energy, for an 8 s or a 14 s swell. Either side of the point the rays spread apart, and each metre of crest there carries less than out at sea.

A longer-period swell feels the shelf from further out, so it starts turning, and gathering, sooner: switch the animation to 14 s to see it. It also carries more power for its height. That's why the app's Surge card looks at the point as well as the bay, and names the point when it's the reason Surge isn't Steady.

08

Bouncing back: reflection

A wave that hits something steep and solid, like a sea wall or a rock shelf, doesn't break. It bounces back out to sea. The reflected wave runs into the next one coming in, and the two add together.

Close to the wall, the water mostly goes up and down. About a quarter of a wavelength out, often around 10 m, the back-and-forth motion of the two waves stacks up, and the slosh can be close to double what the incoming swell alone would give.

High tide: the swell (dashed line) bounces off the wall almost as tall as it came in, and the solid line is the two added together (time runs twice as fast). At the wall the water only rises and falls; a quarter of a wavelength out it slides back and forth (orange) nearly twice as far as the swell alone would move it (grey).

This depends on the tide. At high tide the waves reach the wall and reflect. At low tide they spend their energy on the sand and rocks first. Switch the animation to Low tide to see the difference. The app's Surge score includes a wall-reflection term that grows at high tide for this reason.

09

Carried along: when the water itself travels

In the first section, each bit of water goes round a loop and comes back to nearly where it started. This is the nearly. Under a crest the water moves forward a little faster than it moves back under the trough. So each loop ends slightly ahead of where it began, and the water creeps along the way the waves are travelling. This is Stokes drift.

For a swell in deep water it is tiny: a 1 m, 10-second swell moves the top of the water about 6 mm a second, under 40 cm a minute. It grows with steeper waves and in shallow water. Double the height and the creep is four times faster. A half-metre, 10-second wave in 2 m of water moves the top about 4 cm a second, six times faster than that metre-high swell in deep water.

Three floats under a 1 m, 10-second swell in deep water: at the top, 10 m down and 20 m down. Each goes round its loop and ends a little ahead of where it began; the lines trace the last three loops. Next to the loops the creep is drawn four times bigger than it is (the top really creeps 6.3 mm a second), the wave and loops are stretched, and time runs at real speed. Lower down the loops shrink, and the creep shrinks faster still.

Wind does more. It drags the top layer of water downwind at roughly 3% of its own speed, so a 20 km/h wind moves the surface about 0.6 km/h, 10 m a minute. That is more than 20 times the creep of the 1 m, 10-second swell. Switch the animation to Swell + 20 km/h wind to compare the two.

Waves that break at an angle to a beach push a current along it, inside the surf zone. Switch the animation to Along a beach to see it from above. Out at sea, a 1 m, 10-second swell comes in 30° off straight-in. It breaks in about 1.7 m of water and drives a current of about 0.5 m/s along the beach, 30 m a minute. Water pushed along a beach has to get back out to sea, and where it funnels seaward it forms a rip current.

10

Wind: direction first, then speed

Wind builds sea over the stretch of open water it blows across. That stretch is called the fetch. Roughly, the chop grows with the wind speed times the square root of the fetch. So the direction of the wind matters as much as its strength, because it decides how much water the wind has to work with.

The same 30 km/h wind from four directions. Direction decides how much water it gets to work with.

At the bay mouth, two years of data show it clearly. When a north-easter blows 30 to 45 km/h, the model holds a median of about 1.1 m of wind sea there. A westerly of the same strength leaves about 0.2 m.

11

What two years of data say

We lined up two sets of numbers hour by hour, from December 2023 to December 2025:

From 8,142 hours with a real swell running, we worked out how much of the offshore swell reaches the bay mouth, direction by direction, and how the swell's period and size change it.

Share of the forecast swell height that reaches the bay mouth
Lines are the fitted model. Dots are the median of all the matched hours in each 15° band, whatever their period. Swells from the ENE here are mostly short, wind-made ones, which is why that dot sits low. Direction is the forecast's swell direction.
Show the numbers
DirectionMeasured7 s10 s13 s
~45%Median share of the offshore swell height that reaches the bay mouth.
E vs SEAn easterly gets about two-thirds of its height in. A south-easterly around 150° gets about a quarter.
0.11 mTypical error on 1,431 real WillyWeather hours (31 Jul–30 Sep 2026). Taken as-is, WillyWeather was off by 0.96 m.

That last number is the reason the app doesn't use the forecast height directly. WillyWeather's offshore swell is a fair picture of what's happening out at sea. What gets past the headlands is a very different number, and it depends on direction.

The biggest number on the forecast isn't the one that matters. Look at the direction next to it.

12

Simulator

Set a swell and a wind the way a forecast would show them. The simulator runs them through the bay: the fitted formula takes the swell to the bay mouth, the app's own shelter table takes it round the corner to the South Steyne entry, and wave physics turns it into what the water around you does.

Swell (as the forecast shows it)
Wind
Where you are
At the bay mouth
—
Round the corner to the ramp
—
The water around you
—
Wind-made chop
—
Off the sea wall
—

These numbers are modelled, not measured, and this isn't a forecast. The simulator shows how the pieces fit together; it doesn't say whether to swim. For today's call, use the app. The arrival direction depends on the forecast direction only: in theory a longer swell swings a few degrees further towards the beach, but two years of data here show no consistent effect.

Shelter table and chop settings: the copy saved on 29 Sep 2026.

Sources

Further reading